Part of me thinks it's rather cool how they continued the story this way, the other part of me thinks it was unnecessary. Quake 4 is a direct sequel to Quake 2, you play as a different character but the story picks up right after your character in Quake 2 defeats the final boss there. I played the game on "General" difficulty however and it was such a horrible experience that I barely managed to push through the game and that has to be reflected on how I rate the game, if only to dissuade others from playing the game on this setting. This game gets a 5/10 because it was a half-decent FPS for about half its length and below-average in the beginning.ĥ0% PCTo a degree I feel somewhat bad at rating Quake 4 so poorly, the reality is it's not entirely a bad game, a misguided game perhaps, but it's not bad. The real star of the game actually turned out to be the complete set of weapons, which you gain by about 2/3 of the way through I thought it had some fun ones mixed in. Fighting with military allies was occasionally but not always fun. Even with mid-game changes in movement, Quake 4 still always felt overly sluggish, not to mention reliant on backtracking and repetitive in terms of objectives. It does improve afterwards, especially with the acquisition of weapons such as the Lightning Gun, yet it's hard to forget just how much the start drags before you get those upgrades. The first three hours, though, present a brown and gray military shooter with absolutely zero interesting sci-fi elements. I'm a Quake 2 fan, so I don't dislike this game for its surface-level differences compared to Quake 1. 50% PCFrom start to finish, Quake 4 undergoes probably the biggest positive transformation I've seen in a game – however, the start is so completely drab that it's not even worth it.
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